Accio:
Make objects come to you.Aguamenti:
Make a jet of water out of the wand and can also form a wall of water.Alohomora:
Open doors.Anapneo:
Destroys the respiratory trachea.(Anti-Cheating Spell):
It is a pity that prevents that the writer did not cheat.Anti-Disapparition Jinx:
Used to prevent Apparition in an area for a period.(Antonin Dolohov's Curse):
Creates a streak of purple flames, causing serious injury.Aparecium:
This spell makes invisible ink appearAvada Kedavra (Killing Curse):
Causes instant, painless death to whomever the curse hitsAvis:
This charm creates a flock of birds from the caster's wand. When coupled with Oppugno, it can be used offensively.(Babbling Curse):
The Babbling Curse is presumed to cause a person to babble whenever they try to speak(Banishing Charm):
Banishes the object the spell is performed on.(Bat-Bogey Hex):
Grotesquely enlarges the target's bogeys, gives them wings, and sets them attacking the target(Bedazzling Hex):
Similar to a Disillusionment Charm, it can be used to conceal a person or an object. Is also used to make invisibility cloaks.(Bubble-Head Charm):
Puts a large bubble of air around the head of the user.(Caterwauling Charm):
Anyone entering the perimeter of a Caterwauling Charm sets off a high-pitched shriek.Cave Inimicum:
Spell used to strengthen an enclosure from enemies.(Cheering Charm):
Causes the person upon whom the spell was cast to become happy and contented, though heavy-handedness with the spell may cause the person to break into an uncontrollable laughing fit.Colloportus :
Magically locks a door(Colour-Change Charm):
Changes an object's colourConfringo (Blasting Curse ):
Causes anything that the spell meets to explode in flames.(Conjunctivitus Curse):
Causes the victim to become confusedCrucio (Cruciatus Curse):
Inflicts unbearable pain on the recipient of the curseDeletrius :
Removes evidence of previous spells cast by the wand, revealed by Prior IncantatoDensaugeo:
Causes the teeth of the recipient to grow.Deprimo :
A very powerful wind that can loosen and/or soften a variety of things; it can also be used to detach objects.Descendo :
Makes things sink, or go down.Diffindo (Severing Charm):
Cuts or rips objects.(Disillusionment Charm):
Causes the target to become invisible, or close to itDuro:
Makes the object hardDefodio:
Can carve or dig out materials, such as stone and steel.Engorgio (Engorgement Charm):
Causes objects to swell in size.(Entrail-Expelling Curse):
Presumably causes the entrails (i.e. intestines) to be ejected from the bodyEpiskey:
Used to heal relatively minor injuriesErecto:
Used to erect something.Evanesco (Vanishing Spell):
Makes the target vanish.Expecto Patronum (Patronus Charm):
Conjures an incarnation of the caster's innermost positive feelings, such as joy or hope, known as a Patronus.Expelliarmus (Disarming Charm):
This spell is used to disarm another wizard.Expulso:
A spell that causes an object to explode.Ferula:
Creates a bandage and a splint.(Fidelius Charm):
A charm involving secret information hidden within the soul of a Secret-Keeper(Fiendfyre Curse):
Dangerous, uncontrollable and extremely powerful fire which can take the form of beasts such as serpents, Chimaeras, and dragons.Finite Incantatem:
Negates many spells or the effects of many spells.(Flagrante Curse):
Causes any object affected to burn human skin when touched.Flagrate:
With this spell, the caster's wand can leave fiery marks.(Flame-Freezing Charm):
Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.(Flying Charm):
Cast on broomsticks, and (presumably) magic carpets to make them fly.(Freezing Charm):
Renders target immobile.Furnunculus (Furnunculus Curse):
Causes the target to become covered in boilsGeminio:
Creates a duplicate of any object upon which it is cast. As revealed by the goblin Griphook, any copies created are worthless. The duplicate lasts several hours. Magical properties, at least of a Horcrux, are not copied(Gemino Curse):
Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original. To add confusion and eventually fill the surrounding area with copies, the copies also duplicate.Glisseo:
Causes the steps on a stairway to flatten and form a ramp or slide.(Gripping Charm):
Used to help someone grip something with more effectiveness. This charm is placed upon Quaffles to help Chasers carry the Quaffle whilst simultaneously holding their brooms.
(Hair Loss Curse)
Causes one to lose one's hair(Hair-Thickening Charm)
Thickens one's hairHomenum Revelio
Reveals humans near the caster.(Homorphus Charm)
Causes an Animagus or transfigured object to assume its normal shape.(Horton-Keitch Braking Charm)
This spell was first used on the Comet 140 to prevent players from overshooting the goal posts and from flying off-sides.(Hot-Air Charm).
Causes wand to emit hot air.(Hover Charm)
An object is levitated off the ground and moved according to the caster.(Hurling Hex)
Causes brooms to vibrate violently in the air and try to buck their rider off.Impedimenta (Impediment Jinx, Impediment Curse)
This powerful spell is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster.Imperio (Imperius Curse)
Causes the victim of the curse to obey the spoken/unspoken commands of the caster.(Imperturbable Charm)
Makes objects such as doors impenetrableImpervius (Impervius Charm)
This spell makes something repel (literally, become impervious to) substances and outside forces, including water.Incarcerous
Ties someone or something up with ropesIncendio
Produces fire. Flames burst out flying(Intruder Charm)
Detects intruders and sounds an alarm.(Jelly-Brain Jinx)
Presumably affects the target's mental processes.(Jelly-Fingers Curse)
Causes the target's fingers to become almost jelly-like to make it impossible for the victim to grasp objects(Jelly-Legs Jinx)
A jinx that renders its victim's legs temporarily useless, leaving him/her to wobble around helplessly until the effect wears off or the counter-jinx is performed.
(Knee-Reversal Hex)
Causes the victim's knees to appear on the opposite side of his/her legsLanglock
Glues the victim's tongue to the roof of his/her mouthLegilimens
Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.Levicorpus
The victim is dangled upside-down by one of his/her ankles, sometimes accompanied by a flash of white light.Liberacorpus
The counter spell to Levicorpus.Locomotor
The spell causes the named object to rise in the air and move around at the will of the caster.Locomotor Mortis (Leg-Locker Curse)
Locks the legs together, preventing the victim from moving the legs in any fashionLumos
Creates a narrow beam of light that shines from the wand's tip
Meteolojinx Recant
Causes weather effects caused by incantations to cease.
Mobiliarbus
Lifts a tree a few inches off the ground and levitates it to where the caster points his or her wand.Mobilicorpus
Lifts a body a few inches off the ground and levitates it where the caster points his or her wandMorsmordre (Dark Mark)
Conjures the Dark Mark.Muffliato
Keeps nearby people, or those to whom the wand is directed, from hearing nearby conversationsNox
Counter charm to the Lumos spell.(Obliteration Charm)
Removes things not wished to be seen again.Obliviate (Memory Charm)
Used to hide a memory of a particular eventObscuro
Causes a blindfold to appear over the victim's eyes, obstructing his/her view of his/her surroundingsOppugno
Causes conjured objects to attackOrchideous
Makes a bouquet of flowers appear out of the caster's wand.Pack.
Packs a trunk, or perhaps any luggage(Permanent Sticking Charm)
Makes objects permanently stay in placePeskipiksi Pesternomi
The one time it was uttered, it had absolutely no effectPetrificus Totalus (Body-Bind Curse)
Used to temporarily bind the victim's body in a position much like that of a soldier at attentionPiertotum Locomotor
Spell used to animate statues and suits of armour to do the caster's bidding(Placement Charm)
A charm which temporarily places an object upon a desired target.Point Me (Four-Point Spell)
Causes the caster's wand tip to point to the north cardinal point, acting like a compass.
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